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Contributors

Damien Charrieras is a new media theorist interested in tools and practices pertaining to the new media arts, electronic music, and video games. His papers were published in a large number of international academic journals, including Organized Sound (Cambridge) and Human Relations (Sage). His past project was a study of the hybrid trajectories and the dislocated spaces of creation of new media artists in Montreal. His work is situated in the current critical research on new media and he is especially interested in the potential value of process philosophy and radical empiricism to assess the emergence of new regimes of instrumentalities in creative practices. His work deals with topics such as the analog use of digital technologies in electronic music, metacreation in video games, the use of neural networks in game engines, incomputable data, the experimental appropriation of GUI in creative software, machinic vision in life log art. His current project investigates the diverse technologies used to conceive video games, especially game engines, from the perspective of media ecology and organology. Damien currently works as an Associate Professor in the School of Creative Media at the City University of Hong Kong.

Kaelan Doyle-Myerscough is a recent graduate of the Comparative Media Studies Master’s program at the Massachusetts Institute of Technology and a former research assistant at the Game Lab under T.L. Taylor and Mikael Jakobsson. They wrote their master’s thesis at MIT on sensations of intimacy in contemporary AAA video games; as part of the Game Lab, they researched design practices and industry strategies that might create more inclusive games. Now, they divide their time between their hometown of Toronto, Canada, and this research project in Hong Kong. In addition to their academic work, they design games, work as a freelance editor, build worlds of their own, and draw.

Lukasz Mirocha is a new media and software theorist and practitioner, interested in media aesthetics and design (particularly VR, AR, MR) and software studies. His current project investigates the affordances and limitations of software ecology (e.g. game engines, content creation software) for designing new types of real-time, CGI-based content and 3D environments for art, entertainment and commercial purposes. Although technologically oriented, his work is situated in the current critical research on new media, software and other computational technologies and aims to evaluate and anticipate their disruptive impact on today's and tomorrow's culture and cultural practices. He is a PhD candidate at the City University of Hong Kong.

Peter Nelson is an art historian, game scholar and visual artist working at the intersection of computer game and landscape studies. He is engaged in a prolonged consideration of the history of landscape images, how they are remediated by technological shifts, and how these shifts absorb and reflect changes in our relationships with the physical environment. He has exhibited his artworks widely, including projects with HanArt TZ Gallery (Hong Kong), The National Palace Museum (Taiwan), The Sichuan Fine Art Academy Museum (Chongqing) and the K11 Art Foundation (Hong Kong), and is also a regular contributor to the Philosophy of Computer Games Conference, DiGRA and Chinese DiGRA, of which he is a current board member. He is an Assistant Professor at Hong Kong Baptist University.

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